The skills for larger hull types and higher tech levels usually require some skill training in smaller hull types or lower tech levels first. This category is not to be confused with the general skill Spaceship Command. To fly ships in EVE, a character must train the relevant skills in the Spaceship Command skill category. The Sin, a Black Ops Battleship which requires months of training to fly. This local movement does not use capacitor energy, although using afterburner or microwarpdrive modules to speed the ship up does. Ships move in local space by using their engines, almost always located at the ship's stern. The engines charge these batteries and the accumulated energy is used to run active modules and power warp drives. Nearly all ships have module slots, allowing them to fit modules such as (but not limited to) weapons, armor repairers, shield boosters, armor plates, electronic warfare devices, cloaks, rigs and propulsion equipment.Īll ships have capacitor banks, similar to a gigantic battery. These hitpoints are used for tanking incoming damage. Certain NPC vessels lack shields, but all capsuleer ships have all three defensive systems, including capsules themselves. 4.1.1 Tech 1 ship class comparison tableĪ ship's defenses and durability are represented by its shield, armor and structure hitpoints.
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